Electronic Literature Collection: Volume 3
Foi lançado na Stedman Art Gallery da Universidade de Rutgers, Camden e publicado em linha, no dia 18 de fevereiro de 2016, o Volume 3 da Electronic Literature Collection, organizado por Stephanie Boluk, Leonardo Flores, Jacob Garbe e Anastasia Salter. A antologia inclui 114 obras de 26 países em 13 línguas, reduzindo significativamente o anglocentrismo que carateriza o Volume 1 (2006) e o Volume 2 (2011). A nova antologia abrange também um arco temporal mais longo: além de obras produzidas nos últimos anos, foram incluídas obras pioneiras em versões emuladas, entre as quais “Ciberliteratura” (6 textos gerativos, 1977-1993), de Pedro Barbosa, e “First Screening” (1984), de bpNichol. As palavras-chave refletem o surgimento de novas práticas, como a “NetProv” (improvisação com a net), e a presença de práticas situadas nas fronteiras entre literatura experimental e arte experimental, tecnologias móveis e videojogos. Excerto da nota editorial de apresentação:
The Electronic Literature Organization (ELO), founded in 1999, has released two volumes collecting works of significance to the field: the ELC1 (http://collection.eliterature.org/1/) in 2006 and the ELC2 (http://collection.eliterature.org/2/) in 2011. Following this five-year tradition, the Electronic Literature Collection Vol. 3 (ELC3) continues the legacy of curating and archiving e-lit. Since the second volume was published, the rise of social media and increased communication between international communities has brought attention to authors and traditions not previously represented, while authors outside traditional academic and literary institutions are using new accessible platforms (such as Twitter and Twine) to reach broad audiences with experimental forms of both human and nonhuman interaction.
As such, the editors of the ELC3 seek to expand the perceived boundaries of electronic literature. In 2015, we disseminated an open call inviting communities from across the web and across the globe to submit their work to this this collection. And although many of the submitted works were produced very recently, we also looked backward and included a number of historical selections reflecting work that was not yet part of the discussion of electronic literature when the previous volumes were curated. The ELC3 features 114 entries from 26 countries,13 languages, and including a wide range of platforms from physical interfaces and iPhone apps to Twitter bots and Twine games to concrete Flash poetry and alternate reality games to newly performed netprov and classic hypertext fiction. By pulling projects from these different spaces and times into the same collection, the ELC3 aims not only to preserve a diverse set of media artifacts but to produce a genealogy that interleaves differing historical traditions, technical platforms, and aesthetic practices.
Stephanie Boluk, Leonardo Flores, Jacob Garbe and Anastasia Salter