Electronic Publishing Models for Experimental Literature: Call for Papers
Electronic Publishing Models for Experimental Literature
Editors: Rui Torres (FCHS/UFP) and Manuel Portela (FL/UC)
The use of computers in the humanities raises creative, as well as institutional and intellectual questions. One important set of questions concerns new methods for editing and organizing different kinds of texts (graphic, audio, video, etc.). The impact of hypertext and hypermedia on the scholarly archive, which is increasingly published in electronic formats, has fostered a conceptual shift from the archive as a classified hierarchical collection of texts to the archive as a decentred and reconfigurable network of texts.
At the same time, the convergent multimodality of digital textuality opens up a new editing and archival space for multimedia and intermedia forms of writing. In the current technological context, innovative and experimental literary forms become relevant, as many of the operations that the machine provides can be found in previous literary practices: from collages and automatic writing to narrative permutations and intermedia poetry. This issue of the journal is specifically concerned with the problems of representing, archiving and publishing experimental literary forms in digital spaces.
RANGE OF TOPICS
The academic journal Cibertextualidades (Volume 5) welcomes research papers about processes and methods of representation, preservation and dissemination of intermedia and multimedia literary practices using digital archival systems. This Call for Papers is open to original contributions in the following three topics:
1. Visuality and intermediality in experimental literature: The expressive use of materials and spaces is a defining feature of visual forms of poetry and fiction. Visual and intermedia experimentation has also originated new literary forms in electronic media, and multimodality is one important material aspect of current online environments. Digital media created the conditions for a new encounter between the tradition of intermedia works and new multimodal, networked, and programmed spaces. Works based on techniques such as calligraphy, photocopy, collage, graffiti, holography, etc.; practices such as installation, happening, and performance; and works based on sound, image, and video recording media, allow us to explore the potential of digital archives for representing and simulating large corpora of non-digital intermedia works. Sub-topics may include:
1.1. Remediation and interartistic migrations;
1.2. The materiality of signifying forms;
1.3. Technological mediation in contemporary poetry;
1.4. Analysis of hybrid forms dependent on verbivocovisual practices.
2. Combination and generativity in cyberliterature: Cyberliterature designates those literary texts whose construction is based on computing procedures: combinatory, multimedia, or interactive. This topic includes studies about programming languages and software involved in the creation of literary works, as well as archival and preservation issues. Subtopics may include:
2.1. Digital re-coding of the visual and performative materiality of experimental practices;
2.2. Problems of preservation and dissemination of digital texts, particularly of its early forms;
2.3. Translation and interoperability of programming languages used in specific works;
2.4. Studies in the emulation of software used in specific works.
3. Digital archives and electronic publishing models: New possibilities for archiving, displaying and disseminating multimedia works, including such subtopics as:
3.1. Taxonomies for organizing, understanding, and classifying the conceptual and material relations in born-digital literature and in electronic versions of pre-digital intermedia works;
3.2. Methodologies for establishing and maintaining hypermedia digital archives, particularly in terms of the contributions of Humanities, Computer Science, and Library Information Science;
3.3. Conceptual reflections about the design and implementation of digital archives, including data modeling, database structure, interface design, navigation systems, electronic editing, and electronic publishing models.